The premier software games company Electronic Arts reported earnings yesterday. They were below expectations and the company forcast a tough period ahead. The problem is the increasing costs associated with game player demands for more reality and higher definition. This is only accomplished by expensive state of the art electronic components and costly software development. Hmmm, the high cost of virtual reality.
Do the game players ever think about doing something in the real world to fulfill their appetite for a challenging experience? Tool use by humans have brought about the division of labor. Now the progression of tools has divided reality. Now there is also virtual reality. Where will this lead? The ugly reality is while we may be losing our place in engaging the real world we are numerically taking up more space without being value-added..
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